CClient Member List
This is the complete list of members for
CClient, including all inherited members.
| AddMap(u8 nMapID) | CClient | |
| BaseThread() | BaseThread | |
| CClient(CGame *pGame, unsigned int nRefreshInterval, unsigned int nSendInterval, unsigned int nMessageQueueLength) | CClient | |
| Chat(char *szMessage) | CClient | |
| connect(const char *szServer, int nPort) | CClient | |
| CreateGame(const char *szName, u8 nMaxPlayers, bool bAllowLateJoin, bool bAllowVisitors, const char *szPassword, vector< u8 > &vSelectedMaps) | CClient | |
| Die() | CClient | |
| GetChatMessages() | CClient | |
| GetCurrGameID() | CClient | |
| GetGames() | CClient | |
| GetLocalPlayerID() | CClient | |
| GetMap() | CClient | |
| GetMapFile() | CClient | |
| GetMaps(u16 *pnNumMaps) | CClient | |
| GetPlayer() | CClient | |
| GetPlayerObj() | CClient | |
| GetPlayerStartPos() | CClient | [inline] |
| GetPlayerStats() | CClient | |
| GetRunningGame() | CClient | |
| GetThreadPointer() | BaseThread | |
| GoalReached() | CClient | |
| InGame() | CClient | [inline] |
| IsActive() | CClient | |
| JoinGame(u16 nID, const char *szPassword) | CClient | |
| LastError() | CClient | |
| LeaveGame() | CClient | |
| LevelRunning() | CClient | |
| m_bDone | BaseThread | [protected] |
| m_bTerminate | BaseThread | [protected] |
| m_pThread | BaseThread | [protected] |
| PauseGame() | CClient | |
| Run() | CClient | [virtual] |
| SecondsToStart() | CClient | |
| SetGameController(CPlayerCtrlMP *pGameController) | CClient | [inline] |
| SetLocalPlayerObj(SPlayerObj *pPlayer) | CClient | |
| SetThreadPointer(SDL_Thread *pThread) | BaseThread | |
| SortPlayerStats(SPlayer p1, SPlayer p2) | CClient | [static] |
| Start() | BaseThread | |
| StartGame() | CClient | |
| StartThread(void *pThreadObject) | BaseThread | [protected, static] |
| Terminate() | BaseThread | [virtual] |
| Update() | CClient | |
| VisitGame(u16 nID, char *szPassword) | CClient | |