| CGame() | CGame | |
| DestroyClient() | CGame | |
| DestroyLANServerThread() | CGame | |
| GetClient() | CGame | |
| GetCurrentLevel() | CGame | [inline] |
| GetGui() | CGame | [inline] |
| GetLANServerThread() | CGame | |
| GetLevelTimer() | CGame | [inline] |
| GetPlayerObj() | CGame | |
| GetSavedPlayerData() | CGame | |
| IsMPlayer() | CGame | [inline] |
| LoadGameEngine(bool bMPlayer=false) | CGame | |
| LoadLevel() | CGame | |
| LoadLevel(const int nLevel) | CGame | |
| LoadLevel(const char *szLevelFile) | CGame | |
| LoadNextLevel() | CGame | |
| Quit() | CGame | |
| Reset() | CGame | |
| Run() | CGame | |
| SaveGame(bool bUpdateScore=true) | CGame | |
| SetCurrentLevel(int nLevel) | CGame | [inline] |
| StopGameEngine() | CGame |
1.5.5