| CalcPlayerBonusScore() | CPlayerCtrl | |
| CPlayerCtrl(EProgramStatus *peProgStatus, EGameStatus *peGameStatus) | CPlayerCtrl | |
| Draw(bool bDrawAxis=true) | CPlayerCtrl | [virtual] |
| DrawCrash(int i=-1) | CPlayerCtrl | [protected] |
| DrawDeath(int i=-1) | CPlayerCtrl | [protected] |
| DrawPlayer(int i=-1, bool bDrawAxis=false, bool bDrawName=false) | CPlayerCtrl | [protected] |
| GetPlayer(int nID=-1) | CPlayerCtrl | |
| GetPlayerData(int nID=-1) | CPlayerCtrl | |
| m_nLocalPlayerID | CPlayerCtrl | [protected] |
| m_peGameStatus | CPlayerCtrl | [protected] |
| m_peProgStatus | CPlayerCtrl | [protected] |
| m_pGui | CPlayerCtrl | [protected] |
| m_pLocPlayerData | CPlayerCtrl | [protected] |
| m_pmPlayers | CPlayerCtrl | [protected] |
| m_pPlayerInstance | CPlayerCtrl | [protected] |
| m_pWorld | CPlayerCtrl | [protected] |
| Reset() | CPlayerCtrl | [virtual] |
| ResetAfterDeath(const int nDeathBlockX, const int nDeathBlockY, const int nDeathBlockZ, int nID=-1) | CPlayerCtrl | [protected, virtual] |
| SetGuiPointer(CGui *pGui) | CPlayerCtrl | [inline] |
| SetWorldPointer(CWorld *pWorld) | CPlayerCtrl | [virtual] |
| Update() | CPlayerCtrl | [virtual] |
| ~CPlayerCtrl(void) | CPlayerCtrl | [virtual] |
1.5.5