| BaseThread() | BaseThread | |
| CServer(u16 nPort, bool bMultiGames, char *szMapDir) | CServer | |
| GetGameManager() | CServer | |
| GetThreadPointer() | BaseThread | |
| IsRunning() | CServer | |
| m_bDone | BaseThread | [protected] |
| m_bTerminate | BaseThread | [protected] |
| m_pThread | BaseThread | [protected] |
| Run() | CServer | [virtual] |
| SetThreadPointer(SDL_Thread *pThread) | BaseThread | |
| Start() | BaseThread | |
| StartThread(void *pThreadObject) | BaseThread | [protected, static] |
| Terminate() | BaseThread | [virtual] |
| UnregisterClient(CServerClient *pClient) | CServer | |
| ~CServer() | CServer |
1.5.5