| CWorld() | CWorld | |
| Draw() | CWorld | |
| DrawTransparentObjects() | CWorld | |
| GetCamAngle() | CWorld | [inline] |
| GetCamDistance() | CWorld | [inline] |
| GetCurrBlock() | CWorld | [inline] |
| LoadFromFile(char *szFile, bool bInitPlayer=true) | CWorld | |
| PlayerCollides(ECollision *peCollSide1, ECollision *peCollSide2, int *pnCollPlayerID) | CWorld | |
| PlayerLanded() | CWorld | |
| PlayerReachesGoal() | CWorld | |
| PlayerReachesSpecialField(const int nSpecialType) | CWorld | |
| Reload() | CWorld | |
| SetAdjustPlayer(bool b) | CWorld | [inline] |
| SetCamDistance(float fCamDistance) | CWorld | [inline] |
| SetPlayer(SPlayerObj *pPlayerObj) | CWorld | [inline] |
| SetPlayerMapPointer(map< int, SPlayerObj > *pmPlayers) | CWorld | [inline] |
| SetPlayerOnBlock(int nBlockX, int nBlockY, int nBlockZ) | CWorld | |
| SetPlayerStartPos(int nStartPos) | CWorld | [inline] |
| SetupLevel() | CWorld | |
| Update() | CWorld | |
| ~CWorld() | CWorld |
1.5.5